Artificial World Architect
I build worlds that don't exist —
their architecture, creatures and atmospheres,
and the rules that hold them together.
From concept to cinematic image and interactive experience —
for games, film, architecture and brands
Selected Work
Methodology
With over a decade in high-end CGI, architectural design, and cinematic production, I work at the intersection of spatial logic and visual storytelling.
My process starts with the idea — not the software. I develop the concept, spatial dramaturgy, and atmosphere of a project before a single polygon is built. Then I bring it to life through rendering, animation, real-time engines, or interactive media — whatever the project demands.
I've art-directed architectural visualizations, developed CGI environments for film, and designed investment-grade concept presentations.
Currently accepting select projects through my studio, Demiurgic.
Capabilities & Solutions
Architectural Concept Design
Complete visual development of architectural projects — from spatial logic and zoning to atmosphere and final image. For those who need not just a render, but an idea.
Investment & Pitch Presentations
Cinematic-quality materials that communicate the value of a project to investors, partners, and decision-makers. Renders, animation, VR/AR elements.
Cinematic CGI & World Building
Full-scale digital environment design for film, commercials, and interactive media. Art direction, spatial dramaturgy, final delivery.
Custom & Experimental Projects
AR/VR experiences, real-time environments, interactive installations. If it doesn't exist yet — that's where I work best.